# Create a simple Universal Windows Platform (UWP) game with DirectX In this set of tutorials, you'll learn how to use DirectX and [C++/WinRT](../cpp-and-winrt-apis ...
This is a personal repository to study and develop various tutorials about DirectX 12 Raytracing. Right now none of the tutorials is made by me, I just take and follow/study a tutorial or an example ...
In this first lesson of my tutorial series, we'll look into setting up a complete development environment for game development using C++, Win32, and Microsoft DirectX 11. Now, some of you might be ...
Just worked through a great DirectX tutorial. By far the best I have been able to find. This is not a URL, but I thought it was a great ressource anyway. I bought a book several months ago called ...
Debugging a captured frame is usually a real challenge in comparison with debugging C++ code. We are dealing with hundreds of thousands of more, pixels that are produced, and in addition, there might ...
Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, ...
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