I am making a casual game in Unity. This time, when I was implementing a Shader Graph that creates a gradient within the image size for a Sprite / UI Image, I stumbled a bit on understanding the ...
_ColorTop ("Top Color", Color) = (0.2, 0.5, 0.8, 1.0) _ColorBottom ("Bottom Color", Color) = (0.8, 0.9, 1.0, 1.0) _Rotation ("Rotation", Range(0, 360)) = 0 _Scale ...
A Claude Code skill that turns "make me a beautiful shader animation" into a finished, framework-free WebGL2 gradient background — the kind that folds and churns like ink in water instead of sliding ...
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