When you rasterize an image, the software analyzes the vector data and determines the resolution or size at which it needs to be rendered. It then converts each element of the image, such as lines, ...
This repository contains a Slang.D implementation of the CUDA accelerated rasterizer that is described in the 3D Gaussian Splatting for Real-Time Rendering of Radiance Fields. We provide only the ...
Evolve Blog details a fix for rasterization scoring on tiling mobile GPUs, where per-draw timestamps were badly undercounting work. The benchmark will now time whole render passes instead, which ...
Abstract: The field of smooth vector graphics explores the representation, creation, rasterization, and automatic generation of light-weight image representations, frequently used for scalable image ...
What's new: Except for the RGB image, we also support render depth map, alpha map, normal map and extra per-Gaussian attributes (both forward and backward process) compared with the original ...