IntroductionOne of the things designers often want is a shader that can use multiple textures. It's quite convenient if you can make it yourself, right? So, here, I'm going to try creating a shader ...
A growing collection of shaders built with Unity Shader Graph, written while learning the tool from the ground up. Each graph isolates one idea — scrolling UVs, vertex displacement, noise, wind — so ...
Unity Shader Graph Tutorial. I show how to make a dissolve shader (and inverse dissolve shader) using Unity's Shader Graph in HDRP. Unity Shader Graph Tutorial. I show how to make a dissolve shader ...
Hello! I am Isobe, a Technical Artist at Pokelabo. It has been a long time since our last update, but in this edition of PokeTech, we will focus on "Unity 6," a topic that is likely on the minds of ...
Shaders run directly on the GPU, using a vertex stage to manipulate 3D geometry and a fragment stage to determine per-pixel lighting and color. Classic visual effects can be hand-coded via raw HLSL ...
Unity 6.5 shifts rendering pipelines by deprecating BIRP and advancing URP with HDRP in maintenance mode. Replaces NVIDIA OptiX with OIDN and enables mobile HDR rendering through URP on-tile ...
Unity’s Visual Effect Graph system can be a powerful tool. But for spawning a large number of effects, performance quickly becomes an issue. Visual Effect graph DOES allow input of 2d texture maps so ...