half-Lambert(N·L*0.5+0.5)로 명암 계수를 구해 램프 텍스처 1D 샘플로 셀 분기합니다. 부위 ID로 램프 행을 선택하고 AO를 곱합니다. AA 셀 양자화 — 부드러운 램프 그라데이션은 곡면(머리카락)의 노멀 ...
Hello! I am Isobe, a Technical Artist at Pokelabo. It has been a long time since our last update, but in this edition of PokeTech, we will focus on "Unity 6," a topic that is likely on the minds of ...
Unity 6.5 shifts rendering pipelines by deprecating BIRP and advancing URP with HDRP in maintenance mode. Replaces NVIDIA OptiX with OIDN and enables mobile HDR rendering through URP on-tile ...
The first time I dropped a batch of AI-generated props into my URP scene and opened the Profiler, the frame time graph looked like a heart attack. Draw calls through the roof, VRAM allocation twice ...
Unity Shader Graph Tutorial. I show how to make a dissolve shader (and inverse dissolve shader) using Unity's Shader Graph in HDRP. Unity Shader Graph Tutorial. I show how to make a dissolve shader ...