IntroductionOne of the things designers often want is a shader that can use multiple textures. It's quite convenient if you can make it yourself, right? So, here, I'm going to try creating a shader ...
Our games need to look unique. There's nothing we can do to fight that. Good artists are great at creating amazing characters and environments but programmers can open a whole new world of ...
Unity 6.5 shifts rendering pipelines by deprecating BIRP and advancing URP with HDRP in maintenance mode. Replaces NVIDIA OptiX with OIDN and enables mobile HDR rendering through URP on-tile ...
I was looking for a quick and easy PCG (Procedural Content Generation) Unity project last year so I started playing around with 2D foliage generation. Two things I found interesting about this project ...
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