Did you know that you can edit any kind of asset without the hassle of dealing with serialization languages like XML or JSON in the Unity Editor? While this works most of the time, however, there are ...
Unity will bake lightmaps for the current active scene, the resulted image files will be moved to the target prefab folder. The prefab baker script in the prefab object will store those lightmaps ...
In the spirit of sharing more of the tech behind the scenes, and reasons why some things are the way they are, this post contains an overview of Unity's serialization system. Understanding this system ...
This extension provides codelenses for C# methods, showing where these methods are used in non-script Unity objects. For example, given an editor function reference like: ...The reference will show up ...