I don't know how to manage character or weapon stats when making games in Unity. Hardcoding makes changes difficult and complicates data management. In this article, I will explain how to use Unity's ...
So you are writing a really cool editor extension in Unity and things seem to be going really well. You get your data structures all sorted out are really happy with how the tool you have written ...
Unity ScriptableObjects have no built-in inheritance. If you have a base item definition and want ten variants of it, you end up duplicating the asset ten times and manually keeping shared fields in ...