Unity 6.5 shifts rendering pipelines by deprecating BIRP and advancing URP with HDRP in maintenance mode. Replaces NVIDIA OptiX with OIDN and enables mobile HDR rendering through URP on-tile ...
Unity Shader Graph Tutorial. I show how to make a dissolve shader (and inverse dissolve shader) using Unity's Shader Graph in HDRP. Unity Shader Graph Tutorial. I show how to make a dissolve shader ...